Use functions to automate repetitive code: Rather than checking a host of variables each time a situation arises, use a simple function call instead. (I'm not putting anyone down here, we're all human.) These are some of the techniques that are being used to reduce the work necessary to complete Accidental Woman: Non-programmers tend to miss the programming techniques, while programmers can miss the creative techniques. The fact that they aren't common in indie game development is more a matter of skill set limitation than any functional reason for them not to be used. These aren't new concepts in fact they're quite common elsewhere. I'm taking several steps to reduce the work needed to achieve the desired scope. For many, this means reducing the scope and thereby reducing the work, but that isn't the only solution. The most common solution therefore, is simply to reduce the work. When dealing with a small development project, increasing the resources isn't something that is always possible, and if it is it often adds new inefficiencies. There are two basic solutions to this problem: reduce the work or increase the resources. The problem is having work that exceeds the resources available. However, scope by itself isn't the problem. A wide scope is also a potential problem it's possible for a developer to bite off more than they can chew, particularly when they don't know about the work that will be required to make it happen. It's pretty obvious that Accidental Woman has a wide scope, that's part of what makes the project appealing. While a small developer like myself doesn't have the resources of an entire company, that doesn't mean that a project is impossible, only that it needs good management. That means that it's up to us, the community, to make the sort of games we want to play. Most Asian adult games are visual novels, and exceedingly few offer much in the way of player freedom or open play. The second problem is a lack of player freedom, which for many is a more significant. But the problems there are two-fold: the first problem is the language barrier and localization, which can be surpassed on occasion by dedicated fans or promise of profit. Japan and some other Asian countries do have an established adult game industry. Likely, it would focus on graphics or mini-games, and lack the depth people are looking for. If a development company DID make an adult game, it would almost certainly stick to vanilla content to the point of blandness. The problem is that no established development company in the (western) game industry would ever make a game like AW. It isn't mere speculation I've checked the technical details of each system, and created contingency plans for potential faults.Ī game like AW is certainly possible for a development company, one that has the funding and range of skills needed to make it happen. I've taken the time to plan and examine the project to formalize design and mechanics, and ensure that every part of what I want to do is feasible. Where does this confidence come from? Experience, academics, and training. What I can say is that I have strong confidence that not only is AW possible, it's probable with support from patrons. I can't guarantee that Accidental Woman will succeed or even be finished anyone making guarantees like that is either deluded or a charlatan. There's no point in giving platitudes here: it is impossible to say with certainty that any project will be successful from the outset. To that end, I've created this page to explain what's backing up the my vision for AW. While I hope that you like what Accidental Woman is about, I want you to know that there's more to it than just a hopeful vision.Īccidental Woman depends on the support of kind patrons, but it isn't really fair to ask people to support a project as ambitious as AW without information about its planning and development methodology. Whatever the project may be, it's also important that it isn't just a pipe dream it has to be something realistically achievable. It's true that there is more to a project than just how much you like what the project is about.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |